Worms 4 Mayhem
Sunday, March 12, 2006
WORMS 4 MAYHEM
Worms 4 Mayhem continues the series of turn based strategy featuring weird and wonderful weapons, crazy animals and hilarious sound-sets. One to four player options make this THE multiplayer game to own!
Worms 4 Mayhem continues the series of turn based strategy featuring weird and wonderful weapons, crazy animals and hilarious sound-sets. One to four player options make this THE multiplayer game to own!
With wormpot you can choose what conditions apply to your game of worms. E.g. double damage, no gravity, vampire, or jumping only.
The Super Sheep is a little beauty! Launch the Super Sheep with a press of the X button then press the X button again to see him soar through the sky. Use the left and right analogue sticks to control his flight and make him hit the enemy worm where it hurts!
The Sniper Rifle is a long-range weapon. It allows you to zoom in on the enemy worm, but you need a steady hand. Make the most of the one shot.
The Old Woman is a walking, grumbling, timed explosive weapon that goes in the direction you release her, she can be steered using the left analogue stick. She slaps the enemy worm in the face (it is left to chance whether she can steal one of their weapons) before exploding.
Saturday, March 11, 2006
Jet Pack - Travel in style - get ahead, get a jet pack. Just watch that you don't run out of fuel before you get to your destination!
The Inflatable Scouser is affected by wind direction. He is dependent on the wind speed, send him on his way and he'll pick up an enemy worm and float upwards with him. If the Inflatable Scouser is let loose on a worm near water, he will fly up and drop the worm in the drink.
The Homing Missile is the weapon of choice when the enemy worm is hard to get. Use the blimp view or 1st person view to lock on to your intended target. Set the power and let fly!
The Holy Hand Grenade is a uber super weapon that can wreak absolute havoc when used correctly. For maximum devastation, use on groups of worms. This divine weapon can cause up to 100 points of damage. Hallejulah!
Dynamite... handle with care! You've got 5 seconds to leg it as fast as you can. The Dynamite can take up to 75 points of health off.
The Concrete Donkey is only available in crates, and is one of the "super weapons". A great weapon to use when the enemy just won't play ball - give them the mother-of-all-headaches with this little beauty.
Bovine Blitz!! A helicopter comes along and drops a herd of mooing cows in parachutes onto the enemy worms. Explosions a-plenty, ha ha ha.
The Baseball Bat is good for close proximity hits. You can choose the direction that the enemy worm will end up.
Thursday, March 09, 2006
Usually, you can only pick up the Sentry Gun in a crate. Maximum of one per team. It is movement sensitive and fires at enemy worms that come into its line of sight. Careful your OWN worms don't get blasted by it!!
This is a shot of the Sentry Gun in action. Look at that worm fly! And he can see the action in 3D too.
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